– Erik

I took a trip into the seldom-visited world of Constructed Magic for M2010 Game Day. It’s not that I mind playing constructed, and usually if I can build a competitive deck, I will play in the PTQ’s and such, but I prefer not to netdeck (which is very hard to not do and be competitive these days) and I prefer to play control decks, where Wizards keeps pushing aggro.

A couple weeks ago, I played a home-brew Blue/Black Mill deck using Mind Funeral and Haunting Echoes in an 8-man Standard and went 2-1. I was pleased with the deck’s performance, but did not really enjoy playing it, so I broke down and borrowed the cards I needed to build 5-Color Control, which was not only one of/the top deck in the format, but fit very well with my play style.

The version I ran initially had 1 Baneslayer Angel, 1 Broodmate Dragon, and 1 Bogardan Hellkite, but I was testing against Blightning Aggro with Anathemancers maindeck and having trouble, and I expected a lot of those, so I added a 2nd Baneslayer in place of an Esper Charm. I ended up not playing a whole lot of Blightning Aggro, but still was glad for the 2nd Angel. I originally intended to run 4 Great Sable Stags in the sideboard, but was only able to get a hold of 2 and replaced the others with Path to Exiles, which served me just fine.

Here’s the final decklist:

Lands (26):
2 Cascade Bluffs
1 Exotic Orchard
3 Island
2 Mystic Gate
4 Reflecting Pool
3 Sunken Ruins
2 Vivid Crag
4 Vivid Creek
3 Vivid Marsh
2 Vivid Meadow

Creatures (10):
2 Baneslayer Angel
1 Bogardan Hellkite
1 Broodmate Dragon
3 Mulldrifter
3 Plumeveil

Spells (24):
2 Agony Warp
3 Broken Ambitions
3 Cruel Ultimatum
4 Cryptic Command
1 Doom Blade
3 Esper Charm
1 Essence Scatter
3 Hallowed Burial
4 Volcanic Fallout
2 Banefire
2 Deathmark
1 Essence Scatter
2 Great Sable Stag
2 Identity Crisis
1 Liliana Vess
3 Path to Exile
2 Runed Halo

Round 1 vs R/W Control

Game 1 I managed to outlast him due to the counters.

Game 2 he dropped Anathemancers turns 3 and 4… ouch!

Game 3 he got stuck on 3 lands and I Identity Crisis’ed him.

Round 2 vs Kithkin


Game 1 he drops turn 2 Honor of the Pure, turn 3 Spectral Procession, turn 4 Honor, Harm’s Way to save 2 of his guys from my Volcanic Fallout, turn 5 Honor. Fortunately, I had (and used) 2 more Fallouts to kill his 2 4/4 Spirits, and I was able to keep anything else off the board until I took control.

Game 2 I mulliganed down to 5, but he got off to a slow start, which let my 3x Cryptic Command hand catch up and take over.

Round 3 vs Tom (Black/Red Aggro)

This matchup is not too bad without Anathemancer in the maindeck.

Game 2 was a little close. I was at 3 life. He had just Flame Javelined me in response to my Path to Exileing his creature. I countered the Javalin with Broken Ambitions for 2 since he had 1 open, and he revealed a Demigod of Revenge on top. Unfortunately, he then shuffled it back in due to the Path. I had 2 Cryptics and 2 Baneslayer Angels in hand, and had to decide whether or not to take the risk playing the Baneslayer, knowing that I lose if he draws burn. However, if I sit back on Cryptic, I’m never going to get out of burn range. I play the Angel, and he draws the Demigod that ended up back on top, and that’s basically the game.

Round 4 vs Jund Aggro

I get a couple of bad draws this round and get rolled pretty quickly.

Round 5 vs Kithkin

It is very hard for 5 Color Control to lose to Kithkin. I cruise into the last round at 4-1 with top tiebreakers, should be a lock to draw into Top 8.

Round 6 vs Ian (Jund Aggro)

We draw into the Top 8 and he crushes me in the two games we play for fun.

Top 8


Quarterfinals vs Ian again

This time I drew a lot better and won rather easily.

Semifinals vs Merfolk

This kid talks nonstop (I think he was trying [unsuccessfully] to get into my head) and his friend kept asking questions about what cards I was running in my version of 5CC. I just shrugged and ignored them and proceeded to beat him soundly.

Finals vs Adrian (5 Color Control)

Game 1 I played horribly but drew better than him, and this matchup is all about drawing well.

Game 2 I topdecked the Hallowed Burial to get rid of the 2 Great Sable Stags hitting me (he bounced one of my vivid lands to try and keep me off 5 mana, but I had a couple other lands, just no Burial ^_^

Not bad for a format I didn’t play at all for the whole season.