Baneslayer Angel

– Erik Lundblad

2 Standard events in less than a month, I may be becoming a Constructed player. As much as I enjoyed playing 5CC at Gameday, I think Baneslayer Control was the best choice for the metagame (plus, I’ve always enjoyed playing Reveillark decks, which is basically what it is.)

Unfortunately, I ran into some problems getting out of the house and just as I arrived at the tournament site, they were just posting seating for the player’s first round matches.

I organized and sorted my deck and played a quick hand of online poker on my laptop to relax.

I was still able to register, but had to take a first round loss.

The Decklist:

Lands (21):

3 Glacial Fortress

8 Island

4 Mystic Gate

6 Plains

Creatures (24):

4 Baneslayer Angel

4 Glen Elendra Archmage

4 Knight of the White Orchid

4 Mulldrifter

3 Meddling Mage

1 Reveillark

4 Vendilion Clique

Spells (15):

4 Path to Exile

3 Broken Ambitions

4 Cryptic Command

4 Fieldmist Borderpost


2 Austere Command

2 Celestial Purge

3 Burrenton Forge-Tender

3 Ethersworn Canonist

2 Hallowed Burial

1 Meddling Mage

2 Reveillark


Round 1 vs Punctuality

Missed it by that much. Went and got some cards signed, sat around and waited.

Round 2 vs Merfolk (0-1)

Game 1 I mulliganed to 5 on the play, but used Knight of the White Orchid to accelerate into a Baneslayer Angel, which won the race handily.

Game 2 He keeps a 1-lander on the play. Good game. All I played were Glen Elendra Archmages… on turns 5-8. How conveniently they play out… swing for 2, play the second, swing for 4, play the third, swing for 6, play the fourth, swing for 8… oh, that’s exactly 20. Good game.

Round 3 vs Baneslayer Control (1-1)

Game 1 We go back and forth for awhile, but eventually he pulls it out.

Game 2 I chose to draw, as I think it is better in this matchup (easier to get the Knights to activate, winning the mana war wins the game).

Game 3 He started off strong, but I was taking over when we went to turns. At turn 5, I had 3 Cryptic Commands in hand, but no way to kill him.


Round 4 vs 5-Color Control (1-1-1)

This was a very interesting match. His build of 5CC was pretty different from mine. Not only was he running Ajani Vengeant (which I probably would if I played it again) and Baneslayers as his only kill creature, but he was playing Glen Elendra Archmages and Identity Crisis maindeck.

Game 1 I think I’m in pretty good shape, then he Identity Crisis’ me and drops a Baneslayer. Ouch. Then he plays a Mulldrifter, accidentally draws a third card. As soon as he sees it, he pulls it away from the rest of his hand and calls a judge on himself. The judge comes over, says, “I’m pretty sure I know the ruling, but I’m going to go check, just to make sure.” He walks away, talks to a few judges for a few minutes, then comes back… and gets called back by one of the judges. A few minutes later, he comes back over… and again gets called back. Finally, after about 8-10 minutes of this, he comes back and awards my opponent a game loss, which apparently is now the penalty for drawing extra cards but not mixing them into your hand. We were both rather surprised.

So we sideboard and shuffle up for Game 2, and as we present, we get hit with a mid-round deck check… after already needing a time extension from a long judge call, and being in the draw bracket… not the best choice of games to deck check. Eventually, they bring our decks back, and apparently my sleeves are 2 different shades of black, not that anyone around us can tell at all. Fortunately, they were unable to find a pattern, so it was just a warning and I needed to resleeve asap.

Game 2 Finally, we are able to start playing again, with about 20 minutes left in the round, and a 20 minute extension. This time, I’m able to get out a couple Baneslayers and protect them, and get the win.

Game 3 He topdecks a Cruel Ultimatum, and wrecks me. Good game.

Round 5 vs R/G Aggro (1-2-1)

Game 1 Turn 1 Noble Hierarch, turn 2 Boggart Ram-Gang, 16, turn 3 Bloodbraid Elf, Great Sable Stag, 10, turn 4 Bloodbraid, Ram-Gang, good game.

Game 2 I gum up the ground with some Knights, Meddling Mages, and Mulldrifters, drop to 1 life, use Reveillark to get back my Knights and Mulldrifters, finally draw and drop a couple Baneslayers and win.

Game 3 He gets off to a slow start, which means he doesn’t stand a chance.

Round 6 vs R/B Discard (2-2-1)

Game 1 I wasn’t sure what I was playing against at first, as I was not seeing any of the typical early plays of R/B Aggro, so the Meddling Mage sat in my hand not knowing what to name. Finally he played a Megrim, and I knew what he was playing. A pair of Burning Inquiry’s hurt, but I took over from there.

Game 2 Now that I knew what I was playing against, he didn’t stand a chance. Counter the spells that are important, drop a Baneslayer Angel and win.


Round 7 vs Goats (3-2-1)

Game 1 I thought I was playing against Kithkin until I used Vendilion Clique to look at his hand and saw Springjack Shepherd and Mirrorweave. I got rid of the Mirrorweave as I was about to drop a Baneslayer, which was unfortunate, as I proceeded to draw Meddling Mage, which named Mirrorweave anyway, as that would be really bad for me (and it was the right call, as he had one under his Windbrisk Heights). His Soul Wardens gained him a lot of life, but Baneslayer evened things up in a hurry.

Game 2 This one wasn’t even close.

Round 8 vs Faeries (4-2-1)

Game 1 I was playing against someone I’ve played many times before, and we both knew that we were really just playing for pride and rating, so we were able to relax and have some fun. The first game, his Bitterblossom did most of the work, with the tokens not doing much other than chumping.

Game 2 This was very close, but he managed to pull it out when he was at 2 life.

Game 3 Again it was very close, and we were at a stalemate, both of us drawing lands. Finally I complained to my deck that all I wanted was a Mulldrifter or a Baneslayer and I’d be happy. So I immediately drew a Mulldrifter, played it, then next turn drew a Baneslayer Angel. I guess I have to try that more often.


Round 9 vs Merfolk (5-2-1)

Game 1 Merfolk should be a pretty easy matchup for me, but I mulligan to 6, he gets a fast draw and I lose.

Game 2 Now that my Hallowed Burials and Austere Commands are in, this should be a lot easier. It takes awhile, but eventually Baneslayer allows me to race.

Game 3 I mulligan to 6 again, miss a land drop, and am constantly 1 mana short of doing what I need to do.

So I ended up 5-3-1 (5-2-1 in played games)j, not quite as good as I would have liked, but enough to get my rating quite a bit closer to 2 byes in Tampa in a month and a half, so I’ll take it. I never drew the Sower of Temptation that I put in at the last minute to steal opposing Baneslayers and Scion of Oona and such, but I think it was still a good inclusion.